UnityWebRequestAsyncOperation

class in UnityEngine.Networking

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다음으로부터 상속:AsyncOperation

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설명

Asynchronous operation object returned from UnityWebRequest.SendWebRequest().

You can yield until it continues, register an event handler with AsyncOperation.completed, or manually check whether it's done (AsyncOperation.isDone) or progress (AsyncOperation.progress).

변수

webRequestReturns the associated UnityWebRequest that created the operation.

상속된 멤버

변수

allowSceneActivationAllow Scenes to be activated as soon as it is ready.
isDoneHas the operation finished? (Read Only)
priorityPriority lets you tweak in which order async operation calls will be performed.
progressWhat's the operation's progress. (Read Only)

Events

completedEvent that is invoked upon operation completion. An event handler that is registered in the same frame as the call that creates it will be invoked next frame, even if the operation is able to complete synchronously. If a handler is registered after the operation has completed and has already invoked the complete event, the handler will be called synchronously.