BlendTree

class in UnityEditor.Animations

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다음으로부터 상속:Motion

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설명

Blend trees are used to blend continuously animation between their childs. They can either be 1D or 2D.

변수

blendParameterParameter that is used to compute the blending weight of the childs in 1D blend trees or on the X axis of a 2D blend tree.
blendParameterYParameter that is used to compute the blending weight of the childs on the Y axis of a 2D blend tree.
blendTypeThe Blending type can be either 1D or different types of 2D.
childrenA copy of the list of the blend tree child motions.
maxThresholdSets the maximum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true.
minThresholdSets the minimum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true.
useAutomaticThresholdsWhen active, the children's thresholds are automatically spread between 0 and 1.

Public 함수

AddChildUtility function to add a child motion to a blend trees.
CreateBlendTreeChildUtility function to add a child blend tree to a blend tree.
RemoveChildUtility function to remove the child of a blend tree.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.