productId | 購入アイテムの ID |
amount | アイテムの価格 |
currency | トランザクションに使用される通貨の略語。例えば、"USD" (United States Dollars: 米国ドル)。通貨略称の標準略語リストについては、http://en.wikipedia.org/wiki/ISO_4217 を参照してください。 |
receiptPurchaseData | Apple iTunes や Google play のアプリ内からアイテムの購入検証するための アプリ内課金用のレシートデータ(iOS)またはレシート ID(Android)。レシートが存在しない場合は、null を使用します。 |
signature | Android のアプリ内課金のレシートの署名。NDK を使用している場合は、デベロッパーの秘密鍵(private key)で署名された購入データの署名が含まれている文字列の INAPP_DATA_SIGNATURE を使用します。データの署名は、RSASSA-PKCS1-v1_5 を使います。署名が存在しないときは、null を渡します。 |
usingIAPService | Set to true when using UnityIAP. |
アプリ内課金のトラッキング(オプション)
Unity Analytics は、アプリ内課金を通したイベントのマネタイゼーションの追跡をするためのフレキシブルな方法を提供します。この方法は、プレーヤーがアプリ内課金を行おうとするたびに呼び出す必要があります。
Transaction メソッドは 値段、通貨パラメーターが必須で、オプションとして Apple iTunes / Google Play のレシートを文字列で渡すことができます。
using System; using UnityEngine; using UnityEngine.Analytics;
public class GamePurchaseMonoBehaviour : MonoBehaviour { public void OnPurchase() { Analytics.Transaction("12345abcde", 0.99m, "USD", null, null); } }
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