使用 DefaultObject 在编辑器中创建新的 UnityEngine.Object。
在创建过程中,系统会处理 Undo 注册,并应用项目中的默认值。
AddComponent | 创建一个新组件并将其添加到指定的游戏对象。 |
CreateGameObject | 创建一个新的游戏对象。 |
CreateInstance | 创建给定类型的新实例。 |
CreatePrimitive | 创建一个游戏对象原始项。 |
componentWasAdded | 每次使用 ObjectFactory 将新组件或 MonoBehaviour 添加到游戏对象时,都会调用此方法。 |
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