Version: 2021.2

BuildAssetBundleOptions

enumeration

切换到手册

描述

资源包构建选项。

此属性允许您选择用于构建资源包的选项。 要按照额外说明构建资源包,请使用此属性作为 BuildPipeline.BuildAssetBundleBuildPipeline.BuildAssetBundles 的参数。

另请参阅:AssetBundleBuildPipeline.BuildAssetBundleBuildPipeline.BuildAssetBundles

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder

//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Strict Mode”. Click these menu items to build an AssetBundle into a folder with either no extra build options, or a strict build.

using UnityEngine; using UnityEditor;

public class Example : MonoBehaviour { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Create a folder to put the Asset Bundle in. // This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder. //Build AssetBundles with no special options BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }

//Creates a new item (Strict Mode) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Strict Mode ")] static void BuildABsStrict() { //Build the AssetBundles in strict mode (build fails if any errors are detected) BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.StrictMode, BuildTarget.StandaloneOSX); } }

变量

None不使用任何特殊选项构建 assetBundle。
UncompressedAssetBundleDon't compress the data when creating the AssetBundle.
DisableWriteTypeTree不包括 AssetBundle 中的类型信息。
DeterministicAssetBundle使用存储在资源包中对象的 ID 的哈希构建资源包。
ForceRebuildAssetBundle强制重新构建 assetBundle。
IgnoreTypeTreeChanges在执行增量构建检查时忽略类型树更改。
AppendHashToAssetBundleName向 assetBundle 名称附加哈希。
ChunkBasedCompression创建 AssetBundle 时使用基于语块的 LZ4 压缩。
StrictMode如果在此期间报告任何错误,则构建无法成功。
DryRunBuild进行干运行构建。
DisableLoadAssetByFileName禁用按照文件名称查找资源包 LoadAsset。
DisableLoadAssetByFileNameWithExtension禁用按照带扩展名的文件名称查找资源包 LoadAsset。
AssetBundleStripUnityVersion在构建过程中删除存档文件和序列化文件头中的 Unity 版本号。