Version: 2021.2

RenderPipelineManager

class in UnityEngine.Rendering

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描述

渲染管线管理器。

静态变量

currentPipeline返回当前 RenderPipeline 的实例。

Events

activeRenderPipelineTypeChangedDelegate that you can use to invoke custom code when Unity changes the active RenderPipeline.
beginCameraRenderingDelegate that you can use to invoke custom code before Unity renders an individual Camera.
beginContextRenderingDelegate that you can use to invoke custom code at the start of RenderPipeline.Render.
beginFrameRenderingDelegate that you can use to invoke custom code at the start of RenderPipeline.Render.
endCameraRenderingDelegate that you can use to invoke custom code after Unity renders an individual Camera.
endContextRenderingDelegate that you can use to invoke custom code at the end of RenderPipeline.Render.
endFrameRenderingDelegate that you can use to invoke custom code at the end of RenderPipeline.Render.