position | 屏幕上用于文本字段的矩形。 |
text | 要编辑的文本。应将该函数的返回值指定给该字符串,如示例中所示。 |
maxLength | 字符串的最大长度。如果省略,用户可以键入任意长度的字符串。 |
style | 要使用的样式。如果省略,则使用当前 GUISkin 的 textArea 样式。 |
string 编辑后的字符串。
创建一个可供用户编辑字符串的多行文本区域。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string stringToEdit = "Hello World\nI've got 2 lines...";
void OnGUI() { // Make a multiline text area that modifies stringToEdit. stringToEdit = GUI.TextArea(new Rect(10, 10, 200, 100), stringToEdit, 200); } }
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