foldout | 以箭头显示的折叠状态。 |
targetObj | 标题栏对应的一个对象(例如一个组件)或多个对象。 |
bool 用户选择的折叠状态。
创建一个类似于 Inspector 窗口的标题栏。
创建在旋转中显示 X、Y、Z、W 四元数分量的自定义 Inspector。
// Create a custom transform inspector that shows the X,Y,Z,W // quaternion components instead of the rotation angles.
using UnityEditor; using UnityEngine;
public class InspectorTitlebarExample : EditorWindow { bool fold = true; Vector4 rotationComponents; Transform selectedTransform;
[MenuItem("Examples/Inspector Titlebar")] static void Init() { var window = GetWindow(typeof(InspectorTitlebarExample)); window.Show(); }
void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform;
fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space(); rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation)); EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); }
selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } }
Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); }
Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); }
void OnInspectorUpdate() { this.Repaint(); } }
标题栏中有一个用于展开的箭头、一个帮助图标和一个设置菜单,具体取决于所提供对象的类型。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.