Table of Content | Project Tiny Rendering | 0.24.0-preview.1
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    • Bgfx
      • bgfx
      • bgfx.Access
      • bgfx.Attachment
      • bgfx.Attrib
      • bgfx.AttribType
      • bgfx.BackbufferRatio
      • bgfx.BufferFlags
      • bgfx.CallbackEntry
      • bgfx.CallbackType
      • bgfx.Caps
      • bgfx.Caps.GPU
      • bgfx.Caps.Limits
      • bgfx.CapsFlags
      • bgfx.CapsFormatFlags
      • bgfx.ClearFlags
      • bgfx.CubeMapFlags
      • bgfx.DebugFlags
      • bgfx.DynamicIndexBufferHandle
      • bgfx.DynamicVertexBufferHandle
      • bgfx.Encoder
      • bgfx.EncoderStats
      • bgfx.Fatal
      • bgfx.FrameBufferHandle
      • bgfx.IndexBufferHandle
      • bgfx.IndirectBufferHandle
      • bgfx.Init
      • bgfx.Init.Limits
      • bgfx.InstanceDataBuffer
      • bgfx.InternalData
      • bgfx.Memory
      • bgfx.OcclusionQueryHandle
      • bgfx.OcclusionQueryResult
      • bgfx.PciIdFlags
      • bgfx.PlatformData
      • bgfx.ProfilerBeginCallback
      • bgfx.ProfilerEndCallback
      • bgfx.ProgramHandle
      • bgfx.RendererType
      • bgfx.RenderFrame
      • bgfx.ResetFlags
      • bgfx.Resolution
      • bgfx.ResolveFlags
      • bgfx.SamplerFlags
      • bgfx.ScreenShotDesc
      • bgfx.ShaderHandle
      • bgfx.StateFlags
      • bgfx.Stats
      • bgfx.StencilFlags
      • bgfx.TextureFlags
      • bgfx.TextureFormat
      • bgfx.TextureHandle
      • bgfx.TextureInfo
      • bgfx.Topology
      • bgfx.TopologyConvert
      • bgfx.TopologySort
      • bgfx.Transform
      • bgfx.TransientIndexBuffer
      • bgfx.TransientVertexBuffer
      • bgfx.UniformHandle
      • bgfx.UniformInfo
      • bgfx.UniformType
      • bgfx.VertexBufferHandle
      • bgfx.VertexLayout
      • bgfx.VertexLayoutHandle
      • bgfx.ViewMode
      • bgfx.ViewStats
    • Unity.Tiny.Authoring
      • AutoMovingDirectionalLight
      • AutoMovingDirectionalLightCustomInspector
      • CascadedShadowMappedLight
      • CascadedShadowMappedLightCustomInspector
      • ExportTinyRenderingSettings
    • Unity.Tiny.Rendering
      • AmbientLight
      • AssignRenderGroups
      • AutoMovingDirectionalLight
      • BGFXShaderHelper
      • BlitRenderer
      • BlitShader
      • BuildGroup
      • Camera
      • CameraAutoAspectFromDisplay
      • CameraAutoZFarFromWorldBounds
      • CameraClearFlags
      • CameraKeyControl
      • CameraMask
      • CameraMatrices
      • CameraSettings2D
      • CascadeData
      • CascadeShadowmappedLight
      • CascadeShadowmappedLightCache
      • ChunkWorldBoundingSphere
      • ChunkWorldBounds
      • Culling
      • Culling.CullingResult
      • DemoSpinner
      • DemoSpinnerSystem
      • DirectionalLight
      • DynamicIndex
      • DynamicLitVertex
      • DynamicMeshData
      • DynamicSimpleVertex
      • ExternalBlitES3Shader
      • Fog
      • Fog.Mode
      • FragmentShaderBinData
      • Frustum
      • GizmoAutoMovingDirectionalLight
      • GizmoBoundingSphere
      • GizmoCamera
      • GizmoDebugOverlayTexture
      • GizmoLight
      • GizmoNormalsAndTangents
      • GizmoObjectBoundingBox
      • GizmoTransform
      • GizmoWireframe
      • GizmoWorldBoundingBox
      • KeyControlsSystem
      • Light
      • LightFromCameraByKey
      • LightingBGFX
      • LightingRef
      • LightingViewSpaceBGFX
      • LightMatrices
      • LightToLightingSetup
      • LineShader
      • LitMaterial
      • LitMaterialBGFX
      • LitMeshData
      • LitMeshRenderData
      • LitMeshRenderer
      • LitShader
      • LitShader.MappedLight
      • LitVertex
      • MainViewNodeTag
      • MappedLightBGFX
      • MeshBounds
      • MeshHelper
      • MeshRenderer
      • MipMapHelper
      • ObjectBounds
      • PrecompiledShader
      • PrecompiledShaderData
      • PrecompiledShaderDataExtention
      • PreparePassesSystem
      • ProjectionHelper
      • ProjectionMode
      • RenderGraphBuilder
      • RenderGroup
      • RenderingGPUSystem
      • RenderNode
      • RenderNodeCubemap
      • RenderNodePrimarySurface
      • RenderNodeRef
      • RenderNodeShadowMap
      • RenderNodeTexture
      • RenderOrder
      • RenderPass
      • RenderPassAutoSizeToNode
      • RenderPassCascade
      • RenderPassClear
      • RenderPassClearColorFromBorder
      • RenderPassFlags
      • RenderPassRect
      • RenderPassRef
      • RenderPassSort
      • RenderPassType
      • RenderPassUpdateFromBlitterAutoAspect
      • RenderPassUpdateFromCamera
      • RenderPassUpdateFromCascade
      • RenderPassUpdateFromLight
      • RenderToPasses
      • RenderToPassesEntry
      • ScreenToWorld
      • ScreenToWorldId
      • ScreenToWorldPassList
      • ScreenToWorldRoot
      • ShaderType
      • ShadowmappedLight
      • ShadowMapShader
      • ShadowMask
      • SimpleMaterial
      • SimpleMaterialBGFX
      • SimpleMeshData
      • SimpleMeshRenderData
      • SimpleMeshRenderer
      • SimpleShader
      • SimpleVertex
      • SortSpritesEntry
      • SpotLight
      • SubmitBlitters
      • SubmitFrameSystem
      • SubmitGizmos
      • SubmitSimpleMesh
      • SubmitStaticLitMeshChunked
      • SubmitSystemGroup
      • UpdateAutoMovingLightSystem
      • UpdateBGFXLightSetups
      • UpdateCameraMatricesSystem
      • UpdateCameraZFarSystem
      • UpdateLightMatricesSystem
      • UpdateWorldBoundsSystem
      • VertexShaderBinData
      • WorldBoundingSphere
      • WorldBounds
      • ZOnlyShader
    • Unity.Tiny.Rendering.Settings
      • TinyRenderingSettings
    • Unity.TinyConversion
      • CameraConversion
      • LightConversion
      • MaterialConversion
      • MeshConversion
      • MeshRendererConversion
      • MeshRendererDeclareAssets
      • ParticleSystemConversion
      • ParticleSystemRendererConversion
      • RenderSettingsConversion
      • ShaderExportSystem
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