-
Bgfx
- bgfx
- bgfx.Access
- bgfx.Attachment
- bgfx.Attrib
- bgfx.AttribType
- bgfx.BackbufferRatio
- bgfx.BufferFlags
- bgfx.CallbackEntry
- bgfx.CallbackType
- bgfx.Caps
- bgfx.Caps.GPU
- bgfx.Caps.Limits
- bgfx.CapsFlags
- bgfx.CapsFormatFlags
- bgfx.ClearFlags
- bgfx.CubeMapFlags
- bgfx.DebugFlags
- bgfx.DynamicIndexBufferHandle
- bgfx.DynamicVertexBufferHandle
- bgfx.Encoder
- bgfx.EncoderStats
- bgfx.Fatal
- bgfx.FrameBufferHandle
- bgfx.IndexBufferHandle
- bgfx.IndirectBufferHandle
- bgfx.Init
- bgfx.Init.Limits
- bgfx.InstanceDataBuffer
- bgfx.InternalData
- bgfx.Memory
- bgfx.OcclusionQueryHandle
- bgfx.OcclusionQueryResult
- bgfx.PciIdFlags
- bgfx.PlatformData
- bgfx.ProfilerBeginCallback
- bgfx.ProfilerEndCallback
- bgfx.ProgramHandle
- bgfx.RendererType
- bgfx.RenderFrame
- bgfx.ResetFlags
- bgfx.Resolution
- bgfx.ResolveFlags
- bgfx.SamplerFlags
- bgfx.ScreenShotDesc
- bgfx.ShaderHandle
- bgfx.StateFlags
- bgfx.Stats
- bgfx.StencilFlags
- bgfx.TextureFlags
- bgfx.TextureFormat
- bgfx.TextureHandle
- bgfx.TextureInfo
- bgfx.Topology
- bgfx.TopologyConvert
- bgfx.TopologySort
- bgfx.Transform
- bgfx.TransientIndexBuffer
- bgfx.TransientVertexBuffer
- bgfx.UniformHandle
- bgfx.UniformInfo
- bgfx.UniformType
- bgfx.VertexBufferHandle
- bgfx.VertexLayout
- bgfx.VertexLayoutHandle
- bgfx.ViewMode
- bgfx.ViewStats
- Unity.Tiny.Authoring
-
Unity.Tiny.Rendering
- AmbientLight
- AssignRenderGroups
- AutoMovingDirectionalLight
- BGFXShaderHelper
- BlitRenderer
- BlitShader
- BuildGroup
- Camera
- CameraAutoAspectFromDisplay
- CameraAutoZFarFromWorldBounds
- CameraClearFlags
- CameraKeyControl
- CameraMask
- CameraMatrices
- CameraSettings2D
- CascadeData
- CascadeShadowmappedLight
- CascadeShadowmappedLightCache
- ChunkWorldBoundingSphere
- ChunkWorldBounds
- Culling
- Culling.CullingResult
- DemoSpinner
- DemoSpinnerSystem
- DirectionalLight
- DynamicIndex
- DynamicLitVertex
- DynamicMeshData
- DynamicSimpleVertex
- ExternalBlitES3Shader
- Fog
- Fog.Mode
- FragmentShaderBinData
- Frustum
- GizmoAutoMovingDirectionalLight
- GizmoBoundingSphere
- GizmoCamera
- GizmoDebugOverlayTexture
- GizmoLight
- GizmoNormalsAndTangents
- GizmoObjectBoundingBox
- GizmoTransform
- GizmoWireframe
- GizmoWorldBoundingBox
- KeyControlsSystem
- Light
- LightFromCameraByKey
- LightingBGFX
- LightingRef
- LightingViewSpaceBGFX
- LightMatrices
- LightToLightingSetup
- LineShader
- LitMaterial
- LitMaterialBGFX
- LitMeshData
- LitMeshRenderData
- LitMeshRenderer
- LitShader
- LitShader.MappedLight
- LitVertex
- MainViewNodeTag
- MappedLightBGFX
- MeshBounds
- MeshHelper
- MeshRenderer
- MipMapHelper
- ObjectBounds
- PrecompiledShader
- PrecompiledShaderData
- PrecompiledShaderDataExtention
- PreparePassesSystem
- ProjectionHelper
- ProjectionMode
- RenderGraphBuilder
- RenderGroup
- RenderingGPUSystem
- RenderNode
- RenderNodeCubemap
- RenderNodePrimarySurface
- RenderNodeRef
- RenderNodeShadowMap
- RenderNodeTexture
- RenderOrder
- RenderPass
- RenderPassAutoSizeToNode
- RenderPassCascade
- RenderPassClear
- RenderPassClearColorFromBorder
- RenderPassFlags
- RenderPassRect
- RenderPassRef
- RenderPassSort
- RenderPassType
- RenderPassUpdateFromBlitterAutoAspect
- RenderPassUpdateFromCamera
- RenderPassUpdateFromCascade
- RenderPassUpdateFromLight
- RenderToPasses
- RenderToPassesEntry
- ScreenToWorld
- ScreenToWorldId
- ScreenToWorldPassList
- ScreenToWorldRoot
- ShaderType
- ShadowmappedLight
- ShadowMapShader
- ShadowMask
- SimpleMaterial
- SimpleMaterialBGFX
- SimpleMeshData
- SimpleMeshRenderData
- SimpleMeshRenderer
- SimpleShader
- SimpleVertex
- SortSpritesEntry
- SpotLight
- SubmitBlitters
- SubmitFrameSystem
- SubmitGizmos
- SubmitSimpleMesh
- SubmitStaticLitMeshChunked
- SubmitSystemGroup
- UpdateAutoMovingLightSystem
- UpdateBGFXLightSetups
- UpdateCameraMatricesSystem
- UpdateCameraZFarSystem
- UpdateLightMatricesSystem
- UpdateWorldBoundsSystem
- VertexShaderBinData
- WorldBoundingSphere
- WorldBounds
- ZOnlyShader
- Unity.Tiny.Rendering.Settings
- Unity.TinyConversion