Struct VertexShaderBinData
Blob asset reference for each vertex and fragment shaders. To add next to each shader type
Namespace: Unity.Tiny.Rendering
Syntax
public struct VertexShaderBinData : IComponentData
Fields
data
Declaration
public BlobAssetReference<PrecompiledShaderData> data
Field Value
| Type | Description | 
|---|---|
| BlobAssetReference<PrecompiledShaderData> |