Struct CascadeShadowmappedLightCache
Namespace: Unity.Tiny.Rendering
Syntax
public struct CascadeShadowmappedLightCache : IComponentData
Fields
c0
Declaration
public CascadeData c0
Field Value
| Type | Description | 
|---|---|
| CascadeData | 
c1
Declaration
public CascadeData c1
Field Value
| Type | Description | 
|---|---|
| CascadeData | 
c2
Declaration
public CascadeData c2
Field Value
| Type | Description | 
|---|---|
| CascadeData | 
c3
Declaration
public CascadeData c3
Field Value
| Type | Description | 
|---|---|
| CascadeData | 
Methods
GetCascadeData(Int32)
Declaration
public CascadeData GetCascadeData(int idx)
Parameters
| Type | Name | Description | 
|---|---|---|
| Int32 | idx | 
Returns
| Type | Description | 
|---|---|
| CascadeData | 
SetCascadeData(Int32, CascadeData)
Declaration
public void SetCascadeData(int idx, in CascadeData cd)
Parameters
| Type | Name | Description | 
|---|---|---|
| Int32 | idx | |
| CascadeData | cd |