Struct DynamicMeshData | Project Tiny Rendering | 0.24.0-preview.1
docs.unity3d.com
    Show / Hide Table of Contents

    Struct DynamicMeshData

    Namespace: Unity.Tiny.Rendering
    Syntax
    public struct DynamicMeshData : IComponentData

    Fields

    Dirty

    Declaration
    public bool Dirty
    Field Value
    Type Description
    Boolean

    IndexCapacity

    Declaration
    public int IndexCapacity
    Field Value
    Type Description
    Int32

    NumIndices

    Declaration
    public int NumIndices
    Field Value
    Type Description
    Int32

    NumVertices

    Declaration
    public int NumVertices
    Field Value
    Type Description
    Int32

    UseDynamicGPUBuffer

    Declaration
    public bool UseDynamicGPUBuffer
    Field Value
    Type Description
    Boolean

    VertexCapacity

    Declaration
    public int VertexCapacity
    Field Value
    Type Description
    Int32
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023