Struct DynamicMeshData
Namespace: Unity.Tiny.Rendering
Syntax
public struct DynamicMeshData : IComponentData
Fields
Dirty
Declaration
public bool Dirty
Field Value
| Type | Description |
|---|---|
| Boolean |
IndexCapacity
Declaration
public int IndexCapacity
Field Value
| Type | Description |
|---|---|
| Int32 |
NumIndices
Declaration
public int NumIndices
Field Value
| Type | Description |
|---|---|
| Int32 |
NumVertices
Declaration
public int NumVertices
Field Value
| Type | Description |
|---|---|
| Int32 |
UseDynamicGPUBuffer
Declaration
public bool UseDynamicGPUBuffer
Field Value
| Type | Description |
|---|---|
| Boolean |
VertexCapacity
Declaration
public int VertexCapacity
Field Value
| Type | Description |
|---|---|
| Int32 |