Class PrecompiledShaderDataExtention
Namespace: Unity.Tiny.Rendering
Syntax
public static class PrecompiledShaderDataExtention
Methods
DataForBackend(ref PrecompiledShaderData, bgfx.RendererType)
Declaration
public static BlobArray<byte> DataForBackend(this ref PrecompiledShaderData data, bgfx.RendererType type)
Parameters
Type | Name | Description |
---|---|---|
PrecompiledShaderData | data | |
bgfx.RendererType | type |
Returns
Type | Description |
---|---|
BlobArray<Byte> |