Class MeshRendererConversion
Inheritance
MeshRendererConversion
Syntax
public class MeshRendererConversion : GameObjectConversionSystem
Methods
ConvertSubmesh(GameObjectConversionSystem, UnityEngine.MeshRenderer, UnityEngine.Mesh, Entity, Int32, Entity)
Declaration
public static Entity ConvertSubmesh(GameObjectConversionSystem gsys, UnityEngine.MeshRenderer uMeshRenderer, UnityEngine.Mesh uMesh, Entity meshEntity, int subMeshIndex, Entity materialEntity)
Parameters
Type |
Name |
Description |
GameObjectConversionSystem |
gsys |
|
UnityEngine.MeshRenderer |
uMeshRenderer |
|
UnityEngine.Mesh |
uMesh |
|
Entity |
meshEntity |
|
Int32 |
subMeshIndex |
|
Entity |
materialEntity |
|
Returns
FindTargetMaterialEntity(GameObjectConversionSystem, Material[], Int32)
Declaration
public static Entity FindTargetMaterialEntity(GameObjectConversionSystem gsys, Material[] sharedMaterials, int materialIndex)
Parameters
Type |
Name |
Description |
GameObjectConversionSystem |
gsys |
|
Material[] |
sharedMaterials |
|
Int32 |
materialIndex |
|
Returns
OnUpdate()
Declaration
protected override void OnUpdate()
ShouldRunConversionSystem()
Declaration
public override bool ShouldRunConversionSystem()
Returns