Class MeshRendererDeclareAssets
Namespace: Unity.TinyConversion
Syntax
public class MeshRendererDeclareAssets : GameObjectConversionSystem
Methods
OnUpdate()
Declaration
protected override void OnUpdate()
ShouldRunConversionSystem()
Declaration
public override bool ShouldRunConversionSystem()
Returns
| Type | Description | 
|---|---|
| Boolean |