Struct SimpleMeshRenderData
Blob asset component to add next to a mesh entity containing only vertex positions, colors and texture coordinates to work with a simple shader. Needs a MeshBounds next to it
Namespace: Unity.Tiny.Rendering
Syntax
public struct SimpleMeshRenderData : IComponentData
Fields
Mesh
Declaration
public BlobAssetReference<SimpleMeshData> Mesh
Field Value
| Type | Description |
|---|---|
| BlobAssetReference<SimpleMeshData> |