Struct LitMeshRenderData
Blob asset component to add to a mesh entity containg all mesh data to work with a lit shader Needs a MeshBounds next to it
Namespace: Unity.Tiny.Rendering
Syntax
public struct LitMeshRenderData : IComponentData
Fields
Mesh
Declaration
public BlobAssetReference<LitMeshData> Mesh
Field Value
| Type | Description | 
|---|---|
| BlobAssetReference<LitMeshData> |