Legacy Documentation: Version 4.6
Language: English
Animation Clip
Animator Controller

Animator Component

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Scripting

Any GameObject that has an avatar will also have an Animator component, which is the link between the character and its behavior.

The Animator component references an Animator Controller which is used for setting up behavior on the character. This includes setup for State Machines, Blend Trees, and events to be controlled from script.

Properties

Property: Function:
Controller The animator controller attached to this character.
Avatar The Avatar for this character.
Apply Root Motion Should we control the character’s position from the animation itself or from script.
Animate Physics Should the animation interact with physics?
Culling Mode Culling mode for animations
        Always animate Always animate, don’t do culling
        Based on Renderers When the renderers are invisible, only root motion is animated. All other body parts will remain static while the character is invisible.
Animation Clip
Animator Controller