Legacy Documentation: Version 4.6
Language: English
Color Correction Curves
Color Correction Lookup Texture

Color Correction

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Color Correction allows you apply arbitrary color correction to your scene as a postprocessing effect (just like the Curves tool in Photoshop or Gimp). This page explains how to setup color correction in Photoshop and then apply exactly the same color correction at runtime in Unity.

Like all image effects, Color Correction is only available in Pro version of Unity. Make sure to have the Pro Standard Assets installed.

Color correction applied to the scene. Color ramp used (magnified) is shown at the right.
Color correction applied to the scene. Color ramp used (magnified) is shown at the right.
Color ramp used for the image above.
Color ramp used for the image above.

Getting color correction from Photoshop into Unity

  1. Take a screenshot of a typical scene in your game
  2. Open it in Photoshop and color correct using the Image->Adjustments->Curves
  3. Save the .acv file file from the dialog using Save…
  4. Open Pro Standard Assets->Image Based->color correction ramp.png in Photoshop
  5. Now apply color correction to the ramp image: open Image->Adjustments->Curves again and load your saved .acv file
  6. Select your camera in Unity and select Component->Image Effects->Color Correction to add color correction effect. Select your modified color ramp.
  7. Hit Play to see the effect in action!

Details

Color correction works by remapping the original image colors through the color ramp image (sized 256x1):

  1. result.red = pixel’s red value in ramp image at (original.red + RampOffsetR) index
  2. result.green = pixel’s green value in ramp image at (original.green + RampOffsetG) index
  3. result.blue = pixel’s blue value in ramp image at (original.blue + RampOffsetB) index So for example, to invert the colors in the image you only need to flip the original color ramp horizontally (so that it goes from white to black instead of from black to white).

A simpler version of color remapping that only remaps based on luminance can be achieved with Grayscale image effect.

Tips:

  • The color correction ramp image should not have mip-maps. Turn them off in Import Settings. It should also be set to Clamp mode.

Hardware Support

This effect requires a graphics card that supports Shader Model 2. See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.

Color Correction Curves
Color Correction Lookup Texture