Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Fixed obstacles on a navmesh can be set up as part of the baking process. However, it is also possible to have dynamic obstacles in a scene which will be avoided by agents as they move around. Such dynamic obstacles can be specified using the Navmesh Obstacle component. This can be added to any GameObject and will move as that object moves.