Legacy Documentation: Version 4.6
Language: English
Screen Space Ambient Occlusion (SSAO)
Tonemapping

Tilt Shift

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Tilt Shift is a local blur effect that blurs the image based on distance to the center. It comes in two modes: TiltShift and Iris. The following screenshots demonstrate the difference.

Tilt shift mode: vertical defocus
Tilt shift mode: vertical defocus
Iris mode: radial defocus
Iris mode: radial defocus

As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.

Properties

Property: Function:
Mode Choose type of defocus (see above).
Quality Amount of samples taken and thus responsible for performance. Choose Preview to just render blur areas.
Max Blur Size Maximum blur distance allowed.
Blur Area Size and strength of the blur (verify effect with Preview Quality).

Hardware Support

This effect requires a graphics card that supports Shader Model 3. See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.

Screen Space Ambient Occlusion (SSAO)
Tonemapping