Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Lights are an essential part of every scene. While meshes and textures define the shape and look of a scene, lights define the color and mood of your 3D environment. You’ll likely work with more than one light in each scene. Making them work together requires a little practice but the results can be quite amazing.
Lights can be added to your scene from themenu. Once a light has been added, you can manipulate it like any other GameObject. Additionally, you can add a Light Component to any selected GameObject by using .
There are many different options within the Light Component in the Inspector.
By simply changing the Color of a light, you can give a whole different mood to the scene.
The lights you create this way are realtime lights - their lighting is calculated each frame while the game is running. If you know the light will not change, you can make your game faster and look much better by using Lightmapping.
Unity supports different Rendering Paths. These paths affect mainly Lights and Shadows, so choosing the correct rendering path depending on your game requirements can improve your project’s performance. For more info about rendering paths you can visit the Rendering paths section.
For more information about using Lights, check the Lights page in the Manual.