Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseYou can view and set up character behavior from the Animator Controller view (Menu: Window > Animator Controller).
The various ways an Animator Controller can be created:
From the Project View by selecting ‘Create > Animator Controller’.
By right-clicking in the Project View and selecting ‘Create > Animator Controller’.
From the Assets menu by selecting ‘Assets > Create > Animator Controller’.
This creates a .controller
asset on disk, which looks like this in the Project Browser
After the state machine setup has been made, you can drop the controller onto the Animator component of any character with an Avatar in the Hierarchy View.
The Animator Controller window will contain
Note that the Animator Controller Window will always display the state machine from the most recently selected .controller
asset, regardless of what scene is currently loaded.