Legacy Documentation: Version 4.6
Language: English
Minimizing Network Bandwidth
Social API

Networking on Mobile devices.

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

The Unity iOS/Android Networking engine is fully compatible with networking for desktop devices, so your existing networking code should work on iOS/Android devices. However, you may want to re-engineer your code if it is mainly to be used with Wi-Fi or cellular networks. Moreover, depending on the mobile, the networking chip may also be the bottleneck since pings between mobile devices (or between the mobile device and the desktop) are about 40–60 ms, even in high performance Wi-Fi networks.

Using Networking you can create a game that can be played simultaneously from desktop and iOS over Wi-Fi or cellular networks. In the latter case, your game server should have a public IP address (accessible through the internet).

Note: EDGE / 3G data connections go to sleep very quickly when no data is sent. Thus sometimes you may need to “wake-up” networking. Just make the WWW class connect to your site (and yield until it finishes) before making the Unity networking connection..

Minimizing Network Bandwidth
Social API