Legacy Documentation: Version 4.6
Language: English
Windows Store Apps : Command line arguments
Windows Store Apps: Association launching

Windows Store Apps: Plugins

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You cannot use Windows Store Apps specific plugins if you use Windows Store Apps API like this http://msdn.microsoft.com/en-us/library/windows/apps/br211377.aspx in Unity Editor, so we changed a bit how Unity Editor handles them. So basically you make two versions of plugins:

  • One for Unity Editor,
  • The other one for Windows Store Apps runtime.

Both of them must share the same name. For example, you should place Editor compatible plugin in Assets\Plugins\MyPlugin.dll, and Windows Store Apps specific plugin in Assets\Plugins\Metro\MyPlugin.dll. When you’re working in Editor Assets\Plugins\MyPlugin.dll, and when you’re building to Windows Store Apps Assets\Plugins\Metro\MyPlugin.dll will copied over.

You can also select which plugins should not be processed. Simply specify plugin file name in Player Settings -> Publishing Settings -> Unprocessed Plugins

Windows Store Apps : Command line arguments
Windows Store Apps: Association launching