Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThis subsystem is responsible for controlling all the other elements that make up eventing. It coordinates which InputModule is currently active, which GameObject is currently considered ‘selected’, and a host of other high level EventSystem concepts.
Each ‘Update’ the EventSystem receives the call and looks through it’s InputModules and figures out which is the InputModule that should be used for this tick and then delegates the processing to the modules.
Property: | Function: |
---|---|
Script |