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Stores keyframe based animations.
AnimationClip is used by Animation to play back animations.
| length |
Animation length in seconds (Read Only) |
| frameRate |
Frame rate at which keyframes are sampled (Read Only) |
| wrapMode |
Sets the default wrap mode used in the animation state. |
| localBounds |
AABB of this Animation Clip in local space of Animation component that it is attached too. |
| AnimationClip |
Creates a new animation clip |
| SetCurve |
Assigns the curve to animate a specific property. |
| ClearCurves |
Clears all curves from the clip. |
| AddEvent |
Adds an animation event to the clip. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| operator bool |
Does the object exist? |
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same |
| operator != |
Compares if two objects refer to a different object |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |