![]() |
![]() |
|
![]() |
||||||||||
Class for handling cube maps, Use this to create or modify existing cube map assets.
| format |
The format of the pixel data in the texture (Read Only). |
| Cubemap |
Create a new empty cubemap texture. |
| SetPixel |
Sets pixel color at coordinates (face, x, y). |
| GetPixel |
Returns pixel color at coordinates (face, x, y). |
| GetPixels |
Returns pixel colors of a cubemap face. |
| SetPixels |
Sets pixel colors of a cubemap face. |
| Apply |
| width |
Width of the texture in pixels (Read Only) |
| height |
Height of the texture in pixels (Read Only) |
| filterMode |
Filtering mode of the texture. |
| anisoLevel |
Anisotropic filtering level of the texture. |
| wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |
| mipMapBias |
Mip map bias of the texture. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetNativeTextureID |
Retrieve native ('hardware') handle to a texture |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| operator bool |
Does the object exist? |
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same |
| operator != |
Compares if two objects refer to a different object |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |