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(Legacy Particles) Script interface for particle emitters.
See Also: Particles documentation.
| emit |
Should particles be automatically emitted each frame? |
| minSize |
The minimum size each particle can be at the time when it is spawned. |
| maxSize |
The maximum size each particle can be at the time when it is spawned. |
| minEnergy |
The minimum lifetime of each particle, measured in seconds. |
| maxEnergy |
The maximum lifetime of each particle, measured in seconds. |
| minEmission |
The minimum number of particles that will be spawned every second. |
| maxEmission |
The maximum number of particles that will be spawned every second. |
| emitterVelocityScale |
he amount of the emitter's speed that the particles inherit. |
| worldVelocity |
The starting speed of particles in world space, along X, Y, and Z. |
| localVelocity |
The starting speed of particles along X, Y, and Z, measured in the object's orientation. |
| rndVelocity |
A random speed along X, Y, and Z that is added to the velocity. |
| useWorldSpace |
If enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around. |
| rndRotation |
If enabled, the particles will be spawned with random rotations. |
| angularVelocity |
The angular velocity of new particles in degrees per second. |
| rndAngularVelocity |
A random angular velocity modifier for new particles. |
| particles |
Returns a copy of all particles and assigns an array of all particles to be the current particles. |
| particleCount |
The current number of particles (Read Only). |
| enabled |
Turns the ParticleEmitter on or off. |
| ClearParticles |
Removes all particles from the particle emitter. |
| Emit |
Emit a number of particles. |
| Simulate |
Advance particle simulation by given time. |
| transform |
The Transform attached to this GameObject (null if there is none attached). |
| rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
| camera |
The Camera attached to this GameObject (null if there is none attached). |
| light |
The Light attached to this GameObject (null if there is none attached). |
| animation |
The Animation attached to this GameObject (null if there is none attached). |
| constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
| renderer |
The Renderer attached to this GameObject (null if there is none attached). |
| audio |
The AudioSource attached to this GameObject (null if there is none attached). |
| guiText |
The GUIText attached to this GameObject (null if there is none attached). |
| networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached) |
| guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached) |
| collider |
The Collider attached to this GameObject (null if there is none attached). |
| hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
| particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
| gameObject |
The game object this component is attached to. A component is always attached to a game object. |
| tag |
The tag of this game object. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
| GetComponents |
Returns all components of Type type in the GameObject. |
| CompareTag |
Is this game object tagged tag? |
| SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour |
| SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
| BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| operator bool |
Does the object exist? |
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same |
| operator != |
Compares if two objects refer to a different object |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |