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The Audio Reverb Filter takes an Audio Clip and distortionates it in a
way to create a personalized reverb effect.
Note: This filter is only available in the PRO version.
| reverbPreset |
Set/Get reverb preset properties |
| dryLevel |
Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0. |
| room |
Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0. |
| roomHF |
Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. |
| roomRolloff |
Rolloff factor for room effect. Ranges from 0.0 to 10.0. Default is 10.0 |
| decayTime |
Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0. |
| decayHFRatio |
Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5. |
| reflectionsLevel |
Early reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0. |
| reflectionsDelay |
Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0. |
| reverbLevel |
Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0. |
| reverbDelay |
Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04. |
| diffusion |
Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0. |
| density |
Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0. |
| hfReference |
Reference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0. |
| roomLF |
Room effect low-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. |
| lFReference |
Reference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0. |
| enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
| transform |
The Transform attached to this GameObject (null if there is none attached). |
| rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
| camera |
The Camera attached to this GameObject (null if there is none attached). |
| light |
The Light attached to this GameObject (null if there is none attached). |
| animation |
The Animation attached to this GameObject (null if there is none attached). |
| constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
| renderer |
The Renderer attached to this GameObject (null if there is none attached). |
| audio |
The AudioSource attached to this GameObject (null if there is none attached). |
| guiText |
The GUIText attached to this GameObject (null if there is none attached). |
| networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached) |
| guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached) |
| collider |
The Collider attached to this GameObject (null if there is none attached). |
| hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
| particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
| gameObject |
The game object this component is attached to. A component is always attached to a game object. |
| tag |
The tag of this game object. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
| GetComponents |
Returns all components of Type type in the GameObject. |
| CompareTag |
Is this game object tagged tag? |
| SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour |
| SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
| BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| operator bool |
Does the object exist? |
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same |
| operator != |
Compares if two objects refer to a different object |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |