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Stores lightmaps of the scene.
A scene can have several lightmaps stored in it, and Renderer components can use those lightmaps. This makes it possible to use the same material on multiple objects, while each object can refer to a different lightmap or different portion of the same lightmap.
See Also: LightmapData class, Renderer.lightmapIndex property.
lightmaps |
Lightmap array. |
lightmapsMode |
Single, Dual or Directional lightmaps rendering mode. |
bakedColorSpace |
Color space of the lightmap |
lightProbes |
Holds all data needed by the light probes. |