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Structure used to get information back from a raycast.
See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.
| point |
The impact point in world space where the ray hit the collider. |
| normal |
The normal of the surface the ray hit. |
| barycentricCoordinate |
The barycentric coordinate of the triangle we hit. |
| distance |
The distance from the ray's origin to the impact point. |
| triangleIndex |
The index of the triangle that was hit. |
| textureCoord |
The uv texture coordinate at the impact point. |
| textureCoord2 |
The secondary uv texture coordinate at the impact point. |
| lightmapCoord |
The uv lightmap coordinate at the impact point. |
| collider |
The Collider that was hit. |
| rigidbody |
The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null. |
| transform |
The Transform of the rigidbody or collider that was hit. |