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The interface to get time information from Unity.
| time |
The time this frame has started (Read Only). This is the time in seconds since the start of the game. |
| timeSinceLevelLoad |
The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded. |
| deltaTime |
The time in seconds it took to complete the last frame (Read Only). |
| fixedTime |
The time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game. |
| fixedDeltaTime |
The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed. |
| maximumDeltaTime |
The maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) |
| smoothDeltaTime |
A smoothed out Time.deltaTime (Read Only). |
| timeScale |
The scale at which the time is passing. This can be used for slow motion effects. |
| frameCount |
The total number of frames that have passed (Read Only). |
| realtimeSinceStartup |
The real time in seconds since the game started (Read Only). |
| captureFramerate |
If captureFramerate is set to a value larger than 0, time will advance in |