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Animation length in seconds (Read Only)
animation.Play();
// Wait for the animation to have finished
yield WaitForSeconds (animation.clip.length);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
IEnumerator Example() {
animation.Play();
yield return new WaitForSeconds(animation.clip.length);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example() as IEnumerator:
animation.Play()
yield WaitForSeconds(animation.clip.length)