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A container for audio data.
An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds.
See Also: AudioClip component in the Components Reference
| length |
The length of the audio clip in seconds (Read Only) |
| samples |
The length of the audio clip in samples (Read Only) |
| channels |
Channels in audio clip (Read Only) |
| frequency |
Sample frequency (Read Only) |
| isReadyToPlay |
Is a streamed audio clip ready to play? (Read Only) |
| GetData |
Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. |
| SetData |
Set sample data in a clip. The samples should be floats ranging from 0.0f to 1.0f (exceeding these limits will lead to artifacts and undefined behaviour). |
| Create |
Creates a user AudioClip with a name and with the given length in samples, channels and frequency. |
| PCMReaderCallback |
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| PCMSetPositionCallback |
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| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| operator bool |
Does the object exist? |
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same |
| operator != |
Compares if two objects refer to a different object |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |