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A 2D Rectangle defined by x, y position and width, height
The Rect structure is mainly used for 2D operations; The UnityGUI system uses it extensively, as well as positioning cameras on-screen.
See Also: GUI Scripting Guide, Camera.rect, Camera.pixelRect.
| x |
Left coordinate of the rectangle. |
| y |
Top coordinate of the rectangle. |
| center |
Center coordinate of the rectangle. |
| width |
Width of the rectangle. |
| height |
Height of the rectangle. |
| xMin |
Left coordinate of the rectangle. |
| yMin |
Top coordinate of the rectangle. |
| xMax |
Right coordinate of the rectangle. |
| yMax |
Bottom coordinate of the rectangle. |
| Rect |
Creates a new rectangle. |
| Set |
Set components of an existing Rect. |
| ToString |
Returns a nicely formatted string for this Rect. |
| Contains |
Returns true if the x and y components of point is a point inside this rectangle. |
| MinMaxRect |
Creates a rectangle from min/max coordinate values. |
| operator != |
Returns true if the rectangles are different. |
| operator == |
Returns true if the rectangles are the same. |