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WebCam Textures are textures onto which the live video input is rendered
isPlaying |
Returns if the camera is currently playing |
deviceName |
Set this to specify the name of the device to use. |
requestedFPS |
Set the requested frame rate of the camera device (in frames per second). |
requestedWidth |
Set the requested width of the camera device. |
requestedHeight |
Set the requested height of the camera device. |
didUpdateThisFrame |
Did the video buffer update this frame? |
WebCamTexture |
Create a WebCamTexture |
Play |
Starts the camera |
Pause |
Pauses the camera. |
Stop |
Stops the camera |
GetPixel |
Returns pixel color at coordinates (x, y). |
GetPixels |
Get a block of pixel colors. |
GetPixels32 |
Returns the pixels data in raw format |
devices |
Return a list of available devices. |
width |
Width of the texture in pixels (Read Only) |
height |
Height of the texture in pixels (Read Only) |
filterMode |
Filtering mode of the texture. |
anisoLevel |
Anisotropic filtering level of the texture. |
wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |
mipMapBias |
Mip map bias of the texture. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetNativeTextureID |
Retrieve native ('hardware') handle to a texture |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |