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WebCam Textures are textures onto which the live video input is rendered
| isPlaying |
Returns if the camera is currently playing |
| deviceName |
Set this to specify the name of the device to use. |
| requestedFPS |
Set the requested frame rate of the camera device (in frames per second). |
| requestedWidth |
Set the requested width of the camera device. |
| requestedHeight |
Set the requested height of the camera device. |
| didUpdateThisFrame |
Did the video buffer update this frame? |
| WebCamTexture |
Create a WebCamTexture |
| Play |
Starts the camera |
| Pause |
Pauses the camera. |
| Stop |
Stops the camera |
| GetPixel |
Returns pixel color at coordinates (x, y). |
| GetPixels |
Get a block of pixel colors. |
| GetPixels32 |
Returns the pixels data in raw format |
| devices |
Return a list of available devices. |
| width |
Width of the texture in pixels (Read Only) |
| height |
Height of the texture in pixels (Read Only) |
| filterMode |
Filtering mode of the texture. |
| anisoLevel |
Anisotropic filtering level of the texture. |
| wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |
| mipMapBias |
Mip map bias of the texture. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetNativeTextureID |
Retrieve native ('hardware') handle to a texture |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| operator bool |
Does the object exist? |
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same |
| operator != |
Compares if two objects refer to a different object |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |