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Does the object exist?
// check if there is a rigidbody attached to this transform
if (rigidbody)
Debug.Log("Rigidbody attached to this transform");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
if (rigidbody)
Debug.Log("Rigidbody attached to this transform");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
if rigidbody:
Debug.Log('Rigidbody attached to this transform')
// another way to check if a rigidbody is attached to this transform
if (rigidbody != null)
Debug.Log("Rigidbody attached to this transform");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
if (rigidbody != null)
Debug.Log("Rigidbody attached to this transform");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
if rigidbody != null:
Debug.Log('Rigidbody attached to this transform')