• Global Namespace
    • FullScreenPassRendererFeature
    • FullScreenPassRendererFeature.InjectionPoint
    • FullScreenPassRendererFeatureEditor
  • Unity.Rendering.Universal
    • ShaderUtils
  • UnityEditor
    • BaseShaderGUI
    • BaseShaderGUI.BlendMode
    • BaseShaderGUI.Expandable
    • BaseShaderGUI.QueueControl
    • BaseShaderGUI.RenderFace
    • BaseShaderGUI.SmoothnessSource
    • BaseShaderGUI.Styles
    • BaseShaderGUI.SurfaceType
    • LightExplorer
  • UnityEditor.Rendering.Universal
    • AutodeskInteractiveUpgrader
    • ConverterContainerId
    • ConverterFilter
    • ConverterId
    • Converters
    • DecalMeshDepthBiasType
    • ParticleUpgrader
    • PostProcessDataEditor
    • ReflectionSource
    • ScriptableRendererDataEditor
    • ScriptableRendererFeatureEditor
    • SmoothnessSource
    • SpecularSource
    • StandardUpgrader
    • SupportedUpgradeParams
    • TerrainUpgrader
    • UniversalAdditionLightDataEditor
    • UniversalRendererDataEditor
    • UniversalRenderPipelineAssetEditor
    • UpgradeBlendMode
    • UpgradeParams
    • UpgradeSurfaceType
  • UnityEditor.Rendering.Universal.Internal
    • ResourceGuid
  • UnityEditor.Rendering.Universal.ShaderGraph
    • MaterialType
    • WorkflowMode
  • UnityEditor.Rendering.Universal.ShaderGUI
    • BakedLitGUI
    • BakedLitGUI.BakedLitProperties
    • LitGUI
    • LitGUI.LitProperties
    • LitGUI.SmoothnessMapChannel
    • LitGUI.Styles
    • LitGUI.WorkflowMode
    • ParticleGUI
    • ParticleGUI.ColorMode
    • ParticleGUI.ParticleProperties
    • ParticleGUI.Styles
    • SimpleLitGUI
    • SimpleLitGUI.SimpleLitProperties
    • SimpleLitGUI.SmoothnessMapChannel
    • SimpleLitGUI.SpecularSource
    • SimpleLitGUI.Styles
  • UnityEngine.Experimental.Rendering.Universal
    • PixelPerfectCamera
    • PixelPerfectCamera.CropFrame
    • PixelPerfectCamera.GridSnapping
    • PixelPerfectCamera.PixelPerfectFilterMode
    • RenderObjects
    • RenderObjects.CustomCameraSettings
    • RenderObjects.FilterSettings
    • RenderObjects.RenderObjectsSettings
    • RenderObjects.RenderObjectsSettings.OverrideMaterialMode
    • RenderObjectsPass
    • RenderQueueType
  • UnityEngine.Rendering.Universal
    • AntialiasingMode
    • AntialiasingQuality
    • Bloom
    • BloomDownscaleMode
    • CameraData
    • CameraExtensions
    • CameraOverrideOption
    • CameraRenderType
    • ChannelMixer
    • ChromaticAberration
    • CinemachineUniversalPixelPerfect
    • ClipType
    • ColorAdjustments
    • ColorCurves
    • ColorGradingMode
    • ColorLookup
    • ComponentUtility
    • CompositeShadowCaster2D
    • CopyDepthMode
    • DebugDisplaySettingsLighting
    • DebugDisplaySettingsMaterial
    • DebugDisplaySettingsMaterial.AlbedoDebugValidationPreset
    • DebugDisplaySettingsRendering
    • DebugDisplaySettingsRendering.TaaDebugMode
    • DebugFullScreenMode
    • DebugLightingFeatureFlags
    • DebugLightingMode
    • DebugMaterialMode
    • DebugMaterialValidationMode
    • DebugMipInfoMode
    • DebugOverdrawMode
    • DebugPostProcessingMode
    • DebugSceneOverrideMode
    • DebugValidationMode
    • DebugVertexAttributeMode
    • DebugWireframeMode
    • DecalProjector
    • DecalScaleMode
    • DepthOfField
    • DepthOfFieldMode
    • DepthOfFieldModeParameter
    • DepthPrimingMode
    • DisallowMultipleRendererFeature
    • Downsampling
    • DownscaleParameter
    • DrawSkyboxPass
    • EndType
    • FilmGrain
    • FilmGrainLookup
    • FilmGrainLookupParameter
    • HDRACESPreset
    • HDRACESPresetParameter
    • HDRColorBufferPrecision
    • HDRDebugMode
    • IntermediateTextureMode
    • IPostProcessComponent
    • JoinType
    • LensDistortion
    • LiftGammaGain
    • Light2D
    • Light2D.DeprecatedLightType
    • Light2D.LightType
    • Light2D.NormalMapQuality
    • Light2D.OverlapOperation
    • Light2DBlendStyle
    • LightCookieFormat
    • LightCookieResolution
    • LightData
    • LightExtensions
    • LightLayerEnum
    • LightRenderingMode
    • LODCrossFadeDitheringType
    • MixedLightingSetup
    • MotionBlur
    • MotionBlurMode
    • MotionBlurModeParameter
    • MotionBlurQuality
    • MotionBlurQualityParameter
    • MsaaQuality
    • NeutralRangeReductionMode
    • NeutralRangeReductionModeParameter
    • PaniniProjection
    • PixelValidationChannels
    • PolyFillType
    • PolyType
    • PostProcessData
    • PostProcessData.ShaderResources
    • PostProcessData.TextureResources
    • PostProcessingData
    • PostProcessUtils
    • PreTile
    • PunctualLightData
    • Renderer2DData
    • RendererOverrideOption
    • RendererType
    • RenderingData
    • RenderingMode
    • RenderingUtils
    • RenderPassEvent
    • SampleCount
    • ScriptableRenderer
    • ScriptableRenderer.RenderingFeatures
    • ScriptableRendererData
    • ScriptableRendererData.DebugShaderResources
    • ScriptableRendererFeature
    • ScriptableRenderPass
    • ScriptableRenderPassInput
    • ShaderInput
    • ShaderInput.LightData
    • ShaderKeywordStrings
    • ShaderPathID
    • ShaderUtils
    • ShadowCaster2D
    • ShadowCaster2D.ComponentVersions
    • ShadowCasterGroup2D
    • ShadowData
    • ShadowQuality
    • ShadowResolution
    • ShadowSliceData
    • ShadowsMidtonesHighlights
    • ShadowUtils
    • ShEvalMode
    • SoftShadowQuality
    • SplitToning
    • StencilStateData
    • StoreActionsOptimization
    • TileData
    • Tonemapping
    • TonemappingMode
    • TonemappingModeParameter
    • UniversalAdditionalCameraData
    • UniversalAdditionalLightData
    • UniversalRenderer
    • UniversalRendererData
    • UniversalRendererData.ShaderResources
    • UniversalRenderPipeline
    • UniversalRenderPipeline.SingleCameraRequest
    • UniversalRenderPipelineAsset
    • UniversalRenderPipelineAsset.TextureResources
    • UniversalRenderPipelineDebugDisplaySettings
    • UniversalRenderPipelineEditorResources
    • UniversalRenderPipelineEditorResources.MaterialResources
    • UniversalRenderPipelineEditorResources.ShaderResources
    • UniversalRenderPipelineVolumeDebugSettings
    • UpscalingFilterSelection
    • Vignette
    • VolumeFrameworkUpdateMode
    • WhiteBalance
    • XRSystemData
    • XRSystemData.ShaderResources
  • UnityEngine.Rendering.Universal.Internal
    • AdditionalLightsShadowCasterPass
    • ColorGradingLutPass
    • CopyColorPass
    • CopyDepthPass
    • DepthNormalOnlyPass
    • DepthOnlyPass
    • DrawObjectsPass
    • FinalBlitPass
    • ForwardLights
    • MainLightShadowCasterPass
    • NormalReconstruction