{}!Google Tag Manager end}} Enum DebugSceneOverrideMode | Universal RP | 14.0.9
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    Enum DebugSceneOverrideMode

    Debug mode that overrides how the renderer behaves.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@14.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugSceneOverrideMode

    Fields

    Name Description Value
    None

    No debug override.


    0
    Overdraw

    Visualize overdraw by drawing geometry using a semitransparent material. Areas that look opaque contain more overdraw.


    1
    Wireframe

    Render using wireframe only.


    2
    SolidWireframe

    Render using a constant fill color and wireframe.


    3
    ShadedWireframe

    Render shaded geometry in addition to wireframe.


    4
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