Enum DebugFullScreenMode
Debug mode for displaying intermediate render targets.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@14.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugFullScreenMode
Fields
| Name | Description | Value |
|---|---|---|
| None | No intermediate render target displayed. |
0 |
| Depth | Display depth buffer contents. |
1 |
| AdditionalLightsShadowMap | Display the shadow map from additional lights. |
2 |
| MainLightShadowMap | Display the main shadow map. |
3 |
| ReflectionProbeAtlas | Display the reflection probe atlas used for the Forward+ rendering path. |
4 |