{}!Google Tag Manager end}} Enum DebugFullScreenMode | Universal RP | 14.0.9
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    Enum DebugFullScreenMode

    Debug mode for displaying intermediate render targets.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@14.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugFullScreenMode

    Fields

    Name Description Value
    None

    No intermediate render target displayed.


    0
    Depth

    Display depth buffer contents.


    1
    AdditionalLightsShadowMap

    Display the shadow map from additional lights.


    2
    MainLightShadowMap

    Display the main shadow map.


    3
    ReflectionProbeAtlas

    Display the reflection probe atlas used for the Forward+ rendering path.


    4
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