Enum BaseShaderGUI.SmoothnessSource
Options to select the texture channel where the smoothness value is stored.
Namespace: UnityEditor
Syntax
public enum SmoothnessSource
Fields
Name | Description | Value |
---|---|---|
SpecularAlpha | Use this when smoothness is stored in the alpha channel of the specular map. |
0 |
BaseAlpha | Use this when smoothness is stored in the alpha channel of the base map. |
1 |