Class UniversalRenderPipelineAssetEditor
Editor script for a UniversalRenderPipelineAsset
class.
Inherited Members
UnityEditor.Editor.MoveNextTarget()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEditor.Rendering.Universal
Syntax
[CustomEditor(typeof(UniversalRenderPipelineAsset))]
[CanEditMultipleObjects]
public class UniversalRenderPipelineAssetEditor : Editor, IPreviewable, IToolModeOwner
Methods
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()