{}!Google Tag Manager end}} Class ShadowsMidtonesHighlights | Universal RP | 14.0.9
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    Class ShadowsMidtonesHighlights

    A volume component that holds settings for the Shadows, Midtones, Highlights effect.

    Inheritance
    Object
    VolumeComponent
    ShadowsMidtonesHighlights
    Inherited Members
    UnityEngine.Rendering.VolumeComponent.active
    UnityEngine.Rendering.VolumeComponent.OnEnable()
    UnityEngine.Rendering.VolumeComponent.OnDisable()
    UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
    UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
    UnityEngine.Rendering.VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    UnityEngine.Rendering.VolumeComponent.OnDestroy()
    UnityEngine.Rendering.VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
    UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Shadows, Midtones, Highlights", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class ShadowsMidtonesHighlights : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    highlights

    Use this to control and apply a hue to the highlights.

    Declaration
    [Tooltip("Use this to control and apply a hue to the highlights.")]
    public Vector4Parameter highlights
    Field Value
    Type Description
    Vector4Parameter

    highlightsEnd

    End point of the transition between midtones and highlights.

    Declaration
    [Tooltip("End point of the transition between midtones and highlights.")]
    public MinFloatParameter highlightsEnd
    Field Value
    Type Description
    MinFloatParameter

    highlightsStart

    Start point of the transition between midtones and highlights

    Declaration
    [Header("Highlight Limits")]
    [Tooltip("Start point of the transition between midtones and highlights.")]
    public MinFloatParameter highlightsStart
    Field Value
    Type Description
    MinFloatParameter

    midtones

    Use this to control and apply a hue to the midtones.

    Declaration
    [Tooltip("Use this to control and apply a hue to the midtones.")]
    public Vector4Parameter midtones
    Field Value
    Type Description
    Vector4Parameter

    shadows

    Use this to control and apply a hue to the shadows.

    Declaration
    [Tooltip("Use this to control and apply a hue to the shadows.")]
    public Vector4Parameter shadows
    Field Value
    Type Description
    Vector4Parameter

    shadowsEnd

    End point of the transition between shadows and midtones.

    Declaration
    [Tooltip("End point of the transition between shadows and midtones.")]
    public MinFloatParameter shadowsEnd
    Field Value
    Type Description
    MinFloatParameter

    shadowsStart

    Start point of the transition between shadows and midtones.

    Declaration
    [Header("Shadow Limits")]
    [Tooltip("Start point of the transition between shadows and midtones.")]
    public MinFloatParameter shadowsStart
    Field Value
    Type Description
    MinFloatParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean

    True if the component is active, otherwise false.

    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Tells if the post process can run the effect on-tile or if it needs a full pass.

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean

    True if it can run on-tile, otherwise false.

    Implements
    IPostProcessComponent.IsTileCompatible()
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