Enum SmoothnessSource
Options to select the texture channel where the smoothness value is stored.
Namespace: UnityEditor.Rendering.Universal
Syntax
public enum SmoothnessSource
Fields
Name | Description | Value |
---|---|---|
SpecularAlpha | Use this when smoothness is stored in the alpha channel of the Specular Map. |
0 |
BaseAlpha | Use this when smoothness is stored in the alpha channel of the base Map. |
1 |