Version: 5.3
public Transform parent ;

설명

The parent of the transform.

Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and scale the same.

See Also: SetParent.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject player;

//Invoked when a button is pressed. public void Example(GameObject newParent) { //Makes the GameObject "newParent" the parent of the GameObject "player". player.transform.parent = newParent.transform; //Display the parent's name in the console. Debug.Log ("Player's Parent: " + player.transform.parent.name);

// Check if the new parent has a parent GameObject. if(newParent.transform.parent != null) { //Display the name of the grand parent of the player. Debug.Log ("Player's Grand parent: " + player.transform.parent.parent.name); } } }

Another example:

	// Detaches the transform from its parent.
	transform.parent = null;