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Transform.SetAsFirstSibling

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public function SetAsFirstSibling(): void;
public void SetAsFirstSibling();

Description

방향과 /translation/의 거리로 transform을 이동합니다.

#pragma strict
//Required when using UI Elements.
// Required when using event data.
public var panelRectTransform;
//Invoked when the mouse pointer goes down on a UI element. 
public function OnPointerDown(data) {
	// Puts the panel to the back as it is now the first UI element to be drawn.
	panelRectTransform.SetAsFirstSibling();
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; //Required when using UI Elements.
using UnityEngine.EventSystems; // Required when using event data.

public class ExampleClass : MonoBehaviour, IPointerDownHandler { public RectTransform panelRectTransform;

//Invoked when the mouse pointer goes down on a UI element. public void OnPointerDown (PointerEventData data) { // Puts the panel to the back as it is now the first UI element to be drawn. panelRectTransform.SetAsFirstSibling (); } }