Moves the transform in the direction and distance of translation
.
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(Vector3.forward * Time.deltaTime); transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }
Moves the transform by x
along the x axis, y
along the y axis, and z
along the z axis.
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(0, 0, Time.deltaTime); transform.Translate(0, Time.deltaTime, 0, Space.World); } }
Moves the transform in the direction and distance of translation
.
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }
Moves the transform by x
along the x axis, y
along the y axis, and z
along the z axis.
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }