Version: 2020.2
언어: 한국어
public static RuntimePlatform platform ;


Returns the platform the game is running on (Read Only).

Use this property if you need to do some platform dependent work.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.WindowsPlayer) Debug.Log("Do something special here"); } }

See Also: RuntimePlatform enum, SystemInfo class.