Version: 2020.2
언어: 한국어

TimerState

struct in UnityEngine.UIElements

매뉴얼로 전환

설명

Contains timing information of scheduler events.

변수

deltaTimeTime difference in milliseconds between now and the previous callback.
nowCurrent time in milliseconds.
startStart time in milliseconds, or last callback time for repeatable IScheduledItem.

Public 함수

EqualsCompare this object with another object and return true if they are equal.

연산자

operator !=Compare two TimerState objects and return true if they are not equal.
operator ==Compare two TimerState objects and return true if they are equal.